Now lets attack the first problem, the star artefacts. They are generated if the brightness information (or more exactly: the gradients of the brightness) differ wildly between images in the regions close to the border of one image. In trying to find a compromise between the conflicting information, GMM generates those artefacts. Prime candidates are bright stars that have different brightness values (for whatever reason) in the different panels. Usually, those differences can be smoothed out by increasing the Feather radius parameter of GMM. But if the differences are too large, this does not help.
The most prominent of these artefacts can be seen at a bright star that is share between LeftCntr and LeftBottom. Screenshot 1 nicely shows its location relative to the different panels. For visualization, I added the mask generated by GMM to those images, so the red overlay shows the limits of the panels. In panel LeftCntr this star has a brightness of 0.86, in LeftBottom 0.75. This is simply too much for GMM.
How to fix this? Remove the conflicting information ! Use clone stamp to remove the critical star in the panel where it is closest to the border (screenshot 2). Note the use of Radius=1 and Softness=0 to avoid aliasing effects. I did this for about 10 locations within the mosaic, ran GMM with default parameters, and got the result in screenshot 3.
The resulting mosaic has perfect seams, which is just what GMM should do. But the different panels can still be due to large scale brightness differences between them. I plan to discuss reasons and remedies for the issues in future posts.
Georg