Hiya! I bring you some free work
ATrousWavelet dialog disagrees with processing console about layer numberThis is the responsible of this message having a floating point subject :^). Let's call it a buglet. During the processing of an ATrousWavelets operation, the console talks about layer N, while it refers to layer N+1 selected in the dialog. Example:
In this image, the text says "Processing wavelet layer #0" and "... #1" while in the dialog we can see that the altered layers are 1 and 2. If the dialog showed layers 0 and 1, the pixel scales now would match 2^N, thus making it a little bit more intuitive (for some people at least ;^)).
Closing an interface leaves a dropdown menu visible...but only doing it by double-clicking the top-left corner. Oh wait! This has been fixed in the last version! Now the subject gets harder... "2.5 - 1"? Hmm, I'm leaving it untouched :^D.
Cursor isn't updated when it's on a process iconThis one hasn't ;^). To test this, move a process icon so it's on top of the maximization limit, place the cursor on the limit (so its shape changes) and now move it vertically onto the icon; the cursor will remain the same instead of returning to the standard arrow shape.