In this case, i did not use flat calibration as my aim is to try and show people a deep sky object in the time it takes to capture an image ( say around 30 secs to a minute) open it pixinisght and then run the ABE and a stretch. Having horrid image artefacts takes away from that sense of wonder I was hoping to generate.
When I have used flats I still get bright patches like the one you see in the middle. I tried the DBE but didn't see any change although Im not familiar with it enough to really push it and see if I can get the affect i want without the artefact.