As Andrés points out, it could be the interpolation algorithm, specially if they appear in the subs. Those artifacts can happen when you have extremely high contrast from one pixel to another, as it could be the case in the corner of your stars. Because of this, the artifact cannot be effectively rejected, as it's located always in the same place. If it does not disappear by modifying the clamping threshold, then try to use drizzle in BPP.
Best regards,
Vicent.