PCL
pcl::Thread Member List

This is the complete list of members for pcl::Thread, including all inherited members.

Abort()pcl::Threadinline
Affinity() constpcl::Thread
ClearConsoleOutputText()pcl::Thread
ConsoleOutputText() constpcl::Thread
EnsureUnique() overridepcl::Threadinlinevirtual
FlushConsoleOutputText()pcl::Thread
HasConsoleOutputText() constpcl::Threadinline
IsAborted() constpcl::Threadinline
IsActive() constpcl::Thread
IsAlias() constpcl::UIObjectinline
IsGarbage() constpcl::UIObjectinline
IsNull() constpcl::UIObjectinline
IsRootThread()pcl::Threadstatic
IsSameObject(const UIObject &o) constpcl::UIObjectinline
IsUnique() constpcl::UIObjectinline
Kill()pcl::Thread
Null()pcl::Threadstatic
NumberOfRunningThreads()pcl::Threadstatic
NumberOfThreads(size_type count, size_type overheadLimit=1u)pcl::Threadstatic
ObjectId() constpcl::UIObject
ObjectType() constpcl::UIObject
operator<(const UIObject &o) constpcl::UIObjectinline
operator=(const UIObject &x)pcl::UIObjectinlineprotected
operator=(UIObject &&x)pcl::UIObjectinlineprotected
operator==(const UIObject &o) constpcl::UIObjectinline
OptimalThreadLoads(size_type count, size_type overheadLimit=1u, int maxThreads=PCL_MAX_PROCESSORS)pcl::Threadstatic
OptimalThreadLoadsAligned(size_type count, int align=16, size_type overheadLimit=1u, int maxThreads=PCL_MAX_PROCESSORS)pcl::Threadstatic
priority typedefpcl::Thread
Priority() constpcl::Thread
RefCount() constpcl::UIObject
ResetPriority()pcl::Threadinline
Run()pcl::Threadinlinevirtual
SetAffinity(const Array< int > &processors)pcl::Thread
SetAffinity(int processor)pcl::Thread
SetObjectId(const String &id)pcl::UIObject
SetPriority(priority)pcl::Thread
SetStatus(uint32 status)pcl::Thread
Sleep(unsigned ms)pcl::Thread
Start(priority=ThreadPriority::Inherit, int processor=-1)pcl::Thread
Status() constpcl::Thread
Thread()pcl::Thread
TryGetStatus(uint32 &status) constpcl::Thread
TryIsAborted() constpcl::Threadinline
UIObject()=defaultpcl::UIObjectprotected
UIObject(const UIObject &x)pcl::UIObjectprotected
UIObject(UIObject &&x)pcl::UIObjectinlineprotected
Wait()pcl::Thread
Wait(unsigned ms)pcl::Thread
~Thread() overridepcl::Threadinline
~UIObject() noexcept(false)pcl::UIObjectvirtual