PCL
pcl::Thread Member List
This is the complete list of members for
pcl::Thread
, including all inherited members.
Abort
()
pcl::Thread
inline
Affinity
() const
pcl::Thread
ClearConsoleOutputText
()
pcl::Thread
ConsoleOutputText
() const
pcl::Thread
EnsureUnique
() override
pcl::Thread
inline
virtual
FlushConsoleOutputText
()
pcl::Thread
HasConsoleOutputText
() const
pcl::Thread
inline
IsAborted
() const
pcl::Thread
inline
IsActive
() const
pcl::Thread
IsAlias
() const
pcl::UIObject
inline
IsGarbage
() const
pcl::UIObject
inline
IsNull
() const
pcl::UIObject
inline
IsRootThread
()
pcl::Thread
static
IsSameObject
(const UIObject &o) const
pcl::UIObject
inline
IsUnique
() const
pcl::UIObject
inline
Kill
()
pcl::Thread
Null
()
pcl::Thread
static
NumberOfRunningThreads
()
pcl::Thread
static
NumberOfThreads
(size_type count, size_type overheadLimit=1u)
pcl::Thread
static
ObjectId
() const
pcl::UIObject
ObjectType
() const
pcl::UIObject
operator<
(const UIObject &o) const
pcl::UIObject
inline
operator=
(const UIObject &x)
pcl::UIObject
inline
protected
operator=
(UIObject &&x)
pcl::UIObject
inline
protected
operator==
(const UIObject &o) const
pcl::UIObject
inline
OptimalThreadLoads
(size_type count, size_type overheadLimit=1u, int maxThreads=PCL_MAX_PROCESSORS)
pcl::Thread
static
OptimalThreadLoadsAligned
(size_type count, int align=16, size_type overheadLimit=1u, int maxThreads=PCL_MAX_PROCESSORS)
pcl::Thread
static
priority
typedef
pcl::Thread
Priority
() const
pcl::Thread
RefCount
() const
pcl::UIObject
ResetPriority
()
pcl::Thread
inline
Run
()
pcl::Thread
inline
virtual
SetAffinity
(const Array< int > &processors)
pcl::Thread
SetAffinity
(int processor)
pcl::Thread
SetObjectId
(const String &id)
pcl::UIObject
SetPriority
(priority)
pcl::Thread
SetStatus
(uint32 status)
pcl::Thread
Sleep
(unsigned ms)
pcl::Thread
Start
(priority=ThreadPriority::Inherit, int processor=-1)
pcl::Thread
Status
() const
pcl::Thread
Thread
()
pcl::Thread
TryGetStatus
(uint32 &status) const
pcl::Thread
TryIsAborted
() const
pcl::Thread
inline
UIObject
()=default
pcl::UIObject
protected
UIObject
(const UIObject &x)
pcl::UIObject
protected
UIObject
(UIObject &&x)
pcl::UIObject
inline
protected
Wait
()
pcl::Thread
Wait
(unsigned ms)
pcl::Thread
~Thread
() override
pcl::Thread
inline
~UIObject
() noexcept(false)
pcl::UIObject
virtual
Generated on Mon Dec 30 2024 11:24:19 for PCL by
1.9.1