hi folks
i sometimes run into this issue of "3D dust donut halos".
I believe they happen when my flats have somehow become offset to my lights .Assuming that's true, i'm thinking of using pixelmath to create a new flat that is X pixels offset from the original. Through trial and error i should be able to figure out the correct offset
One thing I'm not sure of within pixelmath is how to reference a different pixel than the current one?
roughly i want to say: this pixel value should be the pixel value of one that is +10x, +1y offset kind of thing
looking for any feedback or suggestions?
here's an example (please ignore the poor collimation of my scope, i'm first light on this)
i sometimes run into this issue of "3D dust donut halos".
I believe they happen when my flats have somehow become offset to my lights .Assuming that's true, i'm thinking of using pixelmath to create a new flat that is X pixels offset from the original. Through trial and error i should be able to figure out the correct offset
One thing I'm not sure of within pixelmath is how to reference a different pixel than the current one?
roughly i want to say: this pixel value should be the pixel value of one that is +10x, +1y offset kind of thing
looking for any feedback or suggestions?
here's an example (please ignore the poor collimation of my scope, i'm first light on this)