support for compute shaders

neostronom

Well-known member
It would be a very easy way to make a smooth and non-intrusive transition to many processes in real time and accessible to almost everyone, or just as a complement to the scripts, It is compatible with all graphics cards of the last years, since it only requires OpenGL 4.3

Its programming is very easy. Basically it is to declare the input and output images, input parameters or data buffers if necessary, get the value what will be used in that instance, process the data, and write to the output.

This can run in parallel on the GPU for hundreds or thousands of instances.

There is also a lot of documentation and code available

more info:

 
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