dave_galera
Well-known member
Hi,
In a script when I execute a PixelMath with P1.executeOn( this.DialogPreview.mainView, false ); it outputs the following lines to the console.
The question I have is there any way to stop PixelMath from writing these lines to the console?
The reason for the question is there may be several hundred of them and none will ever be looked at.
PixelMath: Processing view: ChannelMixerPreview
Executing PixelMath expression: channel #0: NGC7000_HOO * 0.98+NGC7000_HOO * 0+NGC7000_HOO * 0: done
Executing PixelMath expression: channel #1: NGC7000_HOO * 0+NGC7000_HOO * 1+NGC7000_HOO * 0: done
Executing PixelMath expression: channel #2: NGC7000_HOO * 0+NGC7000_HOO * 0+NGC7000_HOO * 1: done
Truncating to [0,1]: done
109.812 ms
In a script when I execute a PixelMath with P1.executeOn( this.DialogPreview.mainView, false ); it outputs the following lines to the console.
The question I have is there any way to stop PixelMath from writing these lines to the console?
The reason for the question is there may be several hundred of them and none will ever be looked at.
PixelMath: Processing view: ChannelMixerPreview
Executing PixelMath expression: channel #0: NGC7000_HOO * 0.98+NGC7000_HOO * 0+NGC7000_HOO * 0: done
Executing PixelMath expression: channel #1: NGC7000_HOO * 0+NGC7000_HOO * 1+NGC7000_HOO * 0: done
Executing PixelMath expression: channel #2: NGC7000_HOO * 0+NGC7000_HOO * 0+NGC7000_HOO * 1: done
Truncating to [0,1]: done
109.812 ms