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Messages - Sedat

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New Scripts and Modules / Re: New script: ColorMask
« on: 2020 January 15 03:27:09 »
As I suspected, there was something wrong with my PI settings so I did reset them and obtained the following new "h" values:

I hope they are in line with others this time...

The buttons are not an essential part of this script but in their current state they are misleading. As long as you remember to use the "h" values for your targeted color range, the script works perfectly.

New Scripts and Modules / Re: New script: ColorMask
« on: 2020 January 14 04:51:06 »
Thank you for your kind answer. Congrats on your retirement! Hope this proves to be a good thing :) I have not been able to retire myself yet....

The thing is the color buttons are taking H values as their reference whereas the script only cares for the  h color space values.

When the "Red" button is pressed it spits out a range between 300 and 60 degrees which is wrong by h color space standards. These values should be something like 40 to 90 for Red. The color buttons are producing the color ranges in H color space which, apparently, doesn't mean anything to the script. Below is a chart I just put together showing H and h values of some colors. There should be nothing subjective about these figures as far as I understand.

New Scripts and Modules / Re: New script: ColorMask
« on: 2020 January 13 06:11:54 »
Hello Rick,

Thanks a lot for developing this script. It's a great tool.

I'm having the same problem that Andres reported some time ago. When I use the "h" value everything is fine, I'm able to pick the colors I intend to. But when I use the preset buttons it's a different story. For example, when I press the Red button, the script selects magenta and blue....when I press the Blue button, it selects red, yellow and green colors on the attached color wheel image.

h value readouts are as follows:

Red - 77
Yellow - 106
Green - 138
Cyan - 237
Blue - 307
Magenta - 330

whereas H values are 0, 60, 120 etc respectively, distributed evenly at 60 degrees separation.

I'm no expert in color spaces and I will do some more reading tonight. Maybe, there is something wrong with my PI settings which is causing this issue.

General / Re: Removing Dust Donuts using GAME Script
« on: 2020 January 10 04:44:44 »
Very nice! Thanks for sharing!

Announcements / Re: New Image, PuWe 1, and related contents
« on: 2020 January 05 12:49:27 »
Great work! thank you Vicent!

Noted with thanks!

Happy holidays!

Thank you Mike.

The increase in processing time is a small price to pay if the result justifies the time spent and looking at your above images this looks to be the case.

What cycle-spin count are you using ? Is the default 8 enough for most of the cases ? I noticed that you increased the max count to 48 recently and thought there must be a reason for this.

Looks great to me! Thanks!

Can you please broadly tell what this new parameter does actually ?

Announcements / Re: Some unfair comments
« on: 2019 December 18 12:10:50 »
I don't know who these are but please be sure that the majority of the PI clan are feeling very lucky to have you, Vicent and all the other kind people who are devoting a big chunk of their lives to this project.

The naysayers will always be but don't let them pull your spirit down.

Hello Mike,

Is it ok to use MD on stacked images even if they are LN'ed ? I will give it a try but wanted to have your word on the subject as well.


Thanks for the update Mike. I look forward to it. I have never found a noticeable FWHM increase due to MureDenoise and your data confirms that.

Announcements / Re: PixInsight 1.8.8-3 Released
« on: 2019 December 14 04:09:26 »
Thank you Juan. Will do as you say. I'm keeping back up of those in a different folder but for some reason I thought they needed to be copied to src/scripts distribution directory.



Announcements / Re: PixInsight 1.8.8-3 Released
« on: 2019 December 14 03:44:57 »
Thanks for keeping up the good work!

Is there a way to keep our scripts, settings etc in tact when we re-install PI manually ? I find quite cumbersome to install the scripts etc over and over again.

Hello Mike,

If we are to apply LN to the data, we can use MureDeNoise on the individual subframes right after calibration, prior to registration, LN and stacking, can't we ?

I can imagine that this would be a very time consuming processing but if this is the only way to get the best out of the data at hand, I think we can all bear with it.

How well CosmeticCorrection plays with Mure Denoise? Should we eliminate this step if we know we gonna use MD ?

Hello Mike,

All clear now! Thanks a lot!

Clear skies


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