PixInsight Forum
PixInsight => Bug Reports => Topic started by: tonymacc on 2018 December 26 10:25:15
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upon opening the subframe selector I am greeted with the following error with a big red 'X', "Graph error:invalid script execution", if I close and re-open Pi and then try to run the subframe selector process again it is 50/50 whether it opens with the graph or not.
Any suggestions?
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I have received the same error.
Win 7 Home Premium 64bit, AMD 8 core, 16Gb RAM, latest incarnation of PixInsight is installed if you need any machine specs.
Thanks.
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There are several threads about this already. It's a known intermittent problem and will be fixed in a new release coming soon...
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Thanks Rick. :)
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Thanks, I did notice the other threads after posting. :D
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I just installed the newest update and where SubframeSelector worked fine before, I now get this same error. If I close it and reopen I get no error message but when I run the Measure Images, there is no data in the graph field.
Larry
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Hi Larry,
This is very strange. This problem should be fixed in the latest 1457 version. I cannot reproduce it anymore on my working and testing Windows 10 machines. Are you sure you have installed 1.8.6.1457 ?
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I have check for updates but I can't find any I am running version 1.08.06.1448 and don't see 1.08.06.1457?
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you'll need to download the installer from dist.pixinsight.com. core PI application updates don't come thru the in-application update system.
rob
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Thanks Rob. I assume it is I install it over what I have and it changes nothing other than update some stuff keeping all my process icons and what not?
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You have to uninstall the old version and then install the new one.
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Done. Testing sub selector now . Thanks again.
Greg
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Yes, it says 1.08.06.1457 in the Process Console when I open the program. Do you think it would do any good to reinstall?
Larry
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subselector just finished up and it worked just right with the update.
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I decided to try a reinstall but the error is still there.
Larry
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Not reinstall but install a new core. I was running I can't remember right now but there was a newer version just a week or two old that fixed it for me......so far
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Yes I am already running the newest version.
Larry
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Hi Larry,
This is really strange. We are receiving reports of just the opposite: SubframeSelector does no longer crash on launch, and the graphs work well on all platforms, including Windows.
Please do the following:
- Open the Process Explorer window. If necessary, extend the right panel where documentation is usually shown.
- Enter the following in the browser's URL line: chrome://gpu
- Press Enter. A complete state report will be generated for the integrated Chromium component..
- Click the Copy Report to Clipboard button. Paste the resulting text to a new post here.
Let's see if this helps us understand what's happening on your machine.
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Update: I opened SubframeSelector from the list of processes and now it works. I had put it in favorites and that one did not work. Go figure. Anyway, for now at least, it seems to be working ok. I removed it from favorites and re added it again - now no problems.
Larry
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Glad to know it's working! ;)
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Whenever I first launch the SubframeSelector process on my Mac, I get an error “Unknown Exception”. If I launch the process again, I get no error, but I can’t get any graph either. The graph panel is empty.
I am running PixInsight Core 01.08.06.1457 Ripley (x64). I am attaching a screenshot of the exception, and one of the empty graph panel.
Here is the output from chrome://gpu/
Graphics Feature Status
Canvas: Hardware accelerated
CheckerImaging: Disabled
Flash: Hardware accelerated
Flash Stage3D: Hardware accelerated
Flash Stage3D Baseline profile: Hardware accelerated
Compositing: Hardware accelerated
Multiple Raster Threads: Enabled
Native GpuMemoryBuffers: Software only. Hardware acceleration disabled
Rasterization: Hardware accelerated
Video Decode: Software only. Hardware acceleration disabled
WebGL: Hardware accelerated
WebGL2: Unavailable
Driver Bug Workarounds
add_and_true_to_loop_condition
adjust_src_dst_region_for_blitframebuffer
avoid_stencil_buffers
decode_encode_srgb_for_generatemipmap
disable_framebuffer_cmaa
disable_webgl_rgb_multisampling_usage
dont_use_loops_to_initialize_variables
emulate_abs_int_function
get_frag_data_info_bug
init_two_cube_map_levels_before_copyteximage
max_msaa_sample_count_4
msaa_is_slow
pack_parameters_workaround_with_pack_buffer
rebind_transform_feedback_before_resume
regenerate_struct_names
remove_invariant_and_centroid_for_essl3
reset_teximage2d_base_level
rewrite_texelfetchoffset_to_texelfetch
scalarize_vec_and_mat_constructor_args
set_zero_level_before_generating_mipmap
unfold_short_circuit_as_ternary_operation
unpack_alignment_workaround_with_unpack_buffer
unpack_image_height_workaround_with_unpack_buffer
use_intermediary_for_copy_texture_image
use_unused_standard_shared_blocks
Problems Detected
Don't allow ES3 on Mac core profile < 4.1: 295792
Disabled Features: accelerated_webgl2
Unfold short circuit on Mac OS X: 307751
Applied Workarounds: unfold_short_circuit_as_ternary_operation
Always rewrite vec/mat constructors to be consistent: 398694
Applied Workarounds: scalarize_vec_and_mat_constructor_args
Mac drivers handle struct scopes incorrectly: 403957
Applied Workarounds: regenerate_struct_names
On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565
Applied Workarounds: msaa_is_slow
glGenerateMipmap fails if the zero texture level is not set on some Mac drivers: 560499
Applied Workarounds: set_zero_level_before_generating_mipmap
Pack parameters work incorrectly with pack buffer bound: 563714
Applied Workarounds: pack_parameters_workaround_with_pack_buffer
Alignment works incorrectly with unpack buffer bound: 563714
Applied Workarounds: unpack_alignment_workaround_with_unpack_buffer
copyTexImage2D fails when reading from IOSurface on multiple GPU types.: 581777
Applied Workarounds: use_intermediary_for_copy_texture_image
Multisample renderbuffers with format GL_RGB8 have performance issues on Intel GPUs.: 607130
Applied Workarounds: disable_webgl_rgb_multisampling_usage
Use GL_INTEL_framebuffer_CMAA on ChromeOS: 535198
Applied Workarounds: disable_framebuffer_cmaa
glGetFragData{Location|Index} works incorrectly on Max: 638340
Applied Workarounds: get_frag_data_info_bug
glResumeTransformFeedback works incorrectly on Intel GPUs: 638514
Applied Workarounds: rebind_transform_feedback_before_resume
Result of abs(i) where i is an integer in vertex shader is wrong: 642227
Applied Workarounds: emulate_abs_int_function
Rewrite texelFetchOffset to texelFetch for Intel Mac: 642605
Applied Workarounds: rewrite_texelfetchoffset_to_texelfetch
Rewrite condition in for and while loops for Intel Mac: 644669
Applied Workarounds: add_and_true_to_loop_condition
Decode and encode before generateMipmap for srgb format textures on macosx: 634519
Applied Workarounds: decode_encode_srgb_for_generatemipmap
Init first two levels before CopyTexImage2D for cube map texture on Intel Mac 10.12: 648197
Applied Workarounds: init_two_cube_map_levels_before_copyteximage
Insert statements to reference all members in unused std140/shared blocks on Mac: 618464
Applied Workarounds: use_unused_standard_shared_blocks
Tex(Sub)Image3D performs incorrectly when uploading from unpack buffer with GL_UNPACK_IMAGE_HEIGHT greater than zero on Intel Macs: 654258
Applied Workarounds: unpack_image_height_workaround_with_unpack_buffer
adjust src/dst region if blitting pixels outside read framebuffer on Mac: 644740
Applied Workarounds: adjust_src_dst_region_for_blitframebuffer
Mac driver GL 4.1 requires invariant and centroid to match between shaders: 639760, 641129
Applied Workarounds: remove_invariant_and_centroid_for_essl3
Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
Certain Apple devices leak stencil buffers: 713854
Applied Workarounds: avoid_stencil_buffers
Reset TexImage2D base level to 0 on Intel Mac 10.12.4: 705865
Applied Workarounds: reset_teximage2d_base_level
Don't expose disjoint_timer_query extensions to WebGL: 808744
Shader variable initialization in a loop caused perf regression on Mac Intel.: 809422
Applied Workarounds: dont_use_loops_to_initialize_variables
8x MSAA is slow for alpha:false WebGL contexts on Mac Intel: 812071
Applied Workarounds: max_msaa_sample_count_4
Accelerated video decode has been disabled, either via blacklist, about:flags or the command line.
Disabled Features: video_decode
Native GpuMemoryBuffers have been disabled, either via about:flags or command line.
Disabled Features: native_gpu_memory_buffers
Checker-imaging has been disabled via finch trial or the command line.
Disabled Features: checker_imaging
Version Information
Data exported 2019-01-27T00:07:24.952Z
Chrome version PixInsight/01.08.06.1457
Operating system Mac OS X 10.14.2
Software rendering list URL https://chromium.googlesource.com/chromium/src/+/926d27280b919a1aeb0091392d56f63a38d2bc0b/gpu/config/software_rendering_list.json
Driver bug list URL https://chromium.googlesource.com/chromium/src/+/926d27280b919a1aeb0091392d56f63a38d2bc0b/gpu/config/gpu_driver_bug_list.json
ANGLE commit id unknown hash
2D graphics backend Skia/65 35ee3617fcb08e0d79e6b9e6c05db23cc9416d4f-
Command Line /Applications/PixInsight/PixInsight.app/Contents/MacOS/PixInsight --disable-web-security --browser-subprocess-path=/Applications/PixInsight/PixInsight.app/Contents/Frameworks/QtWebEngineCore.framework/Helpers/QtWebEngineProcess.app/Contents/MacOS/QtWebEngineProcess --enable-threaded-compositing --disable-zero-copy --disable-gpu-memory-buffer-compositor-resources --disable-gpu-memory-buffer-video-frames --disable-mojo-local-storage --disable-accelerated-video-decode --disable-pepper-3d-image-chromium --disable-native-gpu-memory-buffers --enable-features=AllowContentInitiatedDataUrlNavigations --disable-features=SurfaceSynchronization --disable-features=SurfaceSynchronization,TouchpadAndWheelScrollLatching --use-gl=desktop --in-process-gpu --gpu-preferences=KAAAAAAAAAAmAQAAAQAAAAAAAAAAAGAAAAAAAAAAAAAIAAAAAAAAAHAAAAANAAAAaAAAAAAAAABwAAAAAAAAAHgAAAAAAAAAgAAAAAAAAACIAAAAAAAAAJAAAAAAAAAAmAAAAAAAAACgAAAAAAAAAKgAAAAAAAAAsAAAAAAAAAC4AAAAAAAAAMAAAAAAAAAAyAAAAAAAAAAQAAAAAAAAAAAAAAALAAAAEAAAAAAAAAAAAAAADAAAABAAAAAAAAAAAAAAAA4AAAAQAAAAAAAAAAAAAAARAAAAEAAAAAAAAAAAAAAAEgAAABAAAAAAAAAAAQAAAAsAAAAQAAAAAAAAAAEAAAAMAAAAEAAAAAAAAAABAAAADgAAABAAAAAAAAAAAQAAABEAAAAQAAAAAAAAAAEAAAASAAAAEAAAAAAAAAADAAAACwAAABAAAAAAAAAAAwAAAAwAAAAQAAAAAAAAAAMAAAAOAAAA --use-gl=desktop --gpu-vendor-id=0x8086 --gpu-device-id=0x0d26 --gpu-driver-vendor --gpu-driver-version --gpu-driver-date --gpu-active-vendor-id=0x8086 --gpu-active-device-id=0x0d26
Driver Information
Initialization time 67
In-process GPU true
Passthrough Command Decoder false
Direct Composition false
Supports overlays false
Sandboxed false
GPU0 VENDOR = 0x8086, DEVICE= 0x0d26 *ACTIVE*
Optimus false
Optimus false
AMD switchable false
Driver vendor
Driver version 12.4.7
Driver date
Pixel shader version 1.20
Vertex shader version 1.20
Max. MSAA samples 8
Machine model name MacBookPro
Machine model version 11.4
GL_VENDOR Intel Inc.
GL_RENDERER Intel Iris Pro OpenGL Engine
GL_VERSION 2.1 INTEL-12.4.7
GL_EXTENSIONS GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
Disabled WebGL Extensions EXT_disjoint_timer_query EXT_disjoint_timer_query_webgl2
Window system binding vendor
Window system binding version
Window system binding extensions
Direct rendering Yes
Reset notification strategy 0x0000
GPU process crash count 0
Compositor Information
Tile Update Mode One-copy
Partial Raster Enabled
GpuMemoryBuffers Status
ATC Software only
ATCIA Software only
DXT1 Software only
DXT5 Software only
ETC1 Software only
R_8 Software only
R_16 Software only
RG_88 Software only
BGR_565 Software only
RGBA_4444 Software only
RGBX_8888 Software only
RGBA_8888 GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE
BGRX_8888 GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE
BGRX_1010102 Software only
BGRA_8888 GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE
RGBA_F16 Software only
YVU_420 Software only
YUV_420_BIPLANAR GPU_READ, SCANOUT
UYVY_422 GPU_READ, SCANOUT
Display(s) Information
Video Acceleration Information
Encode h264 baseline up to 4096x2160 pixels and/or 30.000 fps
Encode h264 main up to 4096x2160 pixels and/or 30.000 fps
Encode h264 high up to 4096x2160 pixels and/or 30.000 fps
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The problem here is the Intel graphics driver, which is the only one available on your Mac. The driver is probably buggy but unfortunately is not being detected and blacklisted by the Chromium browser component. Also unfortunately, Apple won't update this driver because your MBP has been discontinued.
This is the first time I see one of these problems on macOS. For now, the only solution is running PixInsight from the command line. Open the Terminal application and enter the following command:
/Applications/PixInsight/PixInsight.app/Contents/MacOS/PixInsight --opengl=software&
This will disable the use of hardware acceleration. Let me know if it works this way.
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I am having the same problem on a W10 machine.
It worked once after the upgrade, I uninstalled and reinstalled but same issue.
Thanks,
Tim McCollum
Graphics Feature Status
Canvas: Hardware accelerated
Flash: Hardware accelerated
Flash Stage3D: Hardware accelerated
Flash Stage3D Baseline profile: Hardware accelerated
Compositing: Hardware accelerated
Multiple Raster Threads: Enabled
Native GpuMemoryBuffers: Software only. Hardware acceleration disabled
Out-of-process Rasterization: Disabled
Hardware Protected Video Decode: Hardware accelerated
Rasterization: Hardware accelerated
Skia Deferred Display List: Disabled
Skia Renderer: Disabled
Surface Control: Disabled
Surface Synchronization: Enabled
Video Decode: Unavailable
Viz Service Display Compositor: Disabled
WebGL: Hardware accelerated
WebGL2: Hardware accelerated
Driver Bug Workarounds
clear_uniforms_before_first_program_use
decode_encode_srgb_for_generatemipmap
disable_discard_framebuffer
disable_framebuffer_cmaa
exit_on_context_lost
force_cube_complete
msaa_is_slow
scalarize_vec_and_mat_constructor_args
disabled_extension_GL_KHR_blend_equation_advanced
disabled_extension_GL_KHR_blend_equation_advanced_coherent
Problems Detected
Accelerated video decode does not work with the discrete GPU on AMD switchables: 298968
Disabled Features: accelerated_video_decode
Some drivers are unable to reset the D3D device in the GPU process sandbox
Applied Workarounds: exit_on_context_lost
Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use
Always rewrite vec/mat constructors to be consistent: 398694
Applied Workarounds: scalarize_vec_and_mat_constructor_args
ANGLE crash on glReadPixels from incomplete cube map texture: 518889
Applied Workarounds: force_cube_complete
On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565
Applied Workarounds: msaa_is_slow
Framebuffer discarding can hurt performance on non-tilers: 570897
Applied Workarounds: disable_discard_framebuffer
Use GL_INTEL_framebuffer_CMAA on ChromeOS: 535198
Applied Workarounds: disable_framebuffer_cmaa
Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
Applied Workarounds: decode_encode_srgb_for_generatemipmap
Native GpuMemoryBuffers have been disabled, either via about:flags or command line.
Disabled Features: native_gpu_memory_buffers
Viz service display compositor is not enabled by default.
Disabled Features: viz_display_compositor
Skia renderer is not used by default.
Disabled Features: skia_renderer
Skia deferred display list is not used by default.
Disabled Features: skia_deferred_display_list
Version Information
Data exported 2019-01-27T19:35:34.709Z
Chrome version Chrome/71.0.3578.98
Operating system Windows NT 10.0.17134
Software rendering list URL https://chromium.googlesource.com/chromium/src/+/15234034d19b85dcd9a03b164ae89d04145d8368/gpu/config/software_rendering_list.json
Driver bug list URL https://chromium.googlesource.com/chromium/src/+/15234034d19b85dcd9a03b164ae89d04145d8368/gpu/config/gpu_driver_bug_list.json
ANGLE commit id f2ed299569c0
2D graphics backend Skia/71 7469a9341afab19271b8ef07af5c16a0f2c4ccc1-
Command Line "C:\Program Files (x86)\Google\Chrome\Application\chrome.exe" --no-startup-window /prefetch:5 --flag-switches-begin --flag-switches-end
Driver Information
Initialization time 18650
In-process GPU false
Passthrough Command Decoder false
Sandboxed true
GPU0 VENDOR = 0x8086, DEVICE= 0x5916 *ACTIVE*
GPU1 VENDOR = 0x1002, DEVICE= 0x6900
Optimus false
AMD switchable true
Desktop compositing Aero Glass
Direct Composition true
Supports overlays false
Overlay capabilities
Diagonal Monitor Size of \\.\DISPLAY1 17.2"
Driver D3D12 feature level D3D 12.1
Driver Vulkan API version Not supported
Driver vendor Intel Corporation
Driver version 22.20.16.4836
Driver date 10-17-2017
GPU CUDA compute capability major version 0
Pixel shader version 5.0
Vertex shader version 5.0
Max. MSAA samples 16
Machine model name
Machine model version
GL_VENDOR Google Inc.
GL_RENDERER ANGLE (Intel(R) HD Graphics 620 Direct3D11 vs_5_0 ps_5_0)
GL_VERSION OpenGL ES 2.0 (ANGLE 2.1.0.f2ed299569c0)
GL_EXTENSIONS GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_multiview_multisample GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_frag_depth GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object OES_compressed_EAC_R11_signed_texture OES_compressed_EAC_R11_unsigned_texture OES_compressed_EAC_RG11_signed_texture OES_compressed_EAC_RG11_unsigned_texture OES_compressed_ETC2_RGB8_texture OES_compressed_ETC2_RGBA8_texture OES_compressed_ETC2_punchthroughA_RGBA8_texture OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture OES_compressed_ETC2_sRGB8_alpha8_texture OES_compressed_ETC2_sRGB8_texture
Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
Disabled WebGL Extensions
Window system binding vendor Google Inc. (adapter LUID: 000000000000e3d2)
Window system binding version 1.4 (ANGLE 2.1.0.f2ed299569c0)
Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache
Direct rendering Yes
Reset notification strategy 0x8252
GPU process crash count 0
Compositor Information
Tile Update Mode One-copy
Partial Raster Enabled
GpuMemoryBuffers Status
R_8 Software only
R_16 Software only
RG_88 Software only
BGR_565 Software only
RGBA_4444 Software only
RGBX_8888 GPU_READ, SCANOUT
RGBA_8888 GPU_READ, SCANOUT
BGRX_8888 Software only
BGRX_1010102 Software only
RGBX_1010102 Software only
BGRA_8888 Software only
RGBA_F16 Software only
YVU_420 Software only
YUV_420_BIPLANAR Software only
UYVY_422 Software only
Display(s) Information
Info Display[2528732444] bounds=[0,0 1920x1080], workarea=[0,0 1920x1040], scale=1, external.
Color space information {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
Bits per color component 8
Bits per pixel 24
Video Acceleration Information
Encode h264 baseline up to 3840x2176 pixels and/or 30.000 fps
Encode h264 main up to 3840x2176 pixels and/or 30.000 fps
Encode h264 high up to 3840x2176 pixels and/or 30.000 fps
Diagnostics
0
b3DAccelerationEnabled true
b3DAccelerationExists true
bAGPEnabled true
bAGPExistenceValid true
bAGPExists true
bCanRenderWindow true
bDDAccelerationEnabled true
bDriverBeta false
bDriverDebug false
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bDriverSignedValid false
bNoHardware false
dwBpp 32
dwDDIVersion 12
dwHeight 1080
dwRefreshRate 60
dwWHQLLevel 0
dwWidth 1920
iAdapter 0
lDriverSize 65449872
lMiniVddSize 0
szAGPStatusEnglish Enabled
szAGPStatusLocalized Enabled
szChipType Intel(R) HD Graphics Family
szD3DStatusEnglish Enabled
szD3DStatusLocalized Enabled
szDACType Internal
szDDIVersionEnglish 12
szDDIVersionLocalized 12
szDDStatusEnglish Enabled
szDDStatusLocalized Enabled
szDXVAHDEnglish Supported
szDXVAModes ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C
szDescription Intel(R) HD Graphics 620
szDeviceId 0x5916
szDeviceIdentifier {D7B78E66-1A56-11CF-7C61-7827B9C2DB35}
szDeviceName \\.\DISPLAY1
szDisplayMemoryEnglish 8269 MB
szDisplayMemoryLocalized 8269 MB
szDisplayModeEnglish 1920 x 1080 (32 bit) (60Hz)
szDisplayModeLocalized 1920 x 1080 (32 bit) (60Hz)
szDriverAssemblyVersion 22.20.16.4836
szDriverAttributes Final Retail
szDriverDateEnglish 10/16/2017 7:00:00 PM
szDriverDateLocalized 10/16/2017 19:00:00
szDriverLanguageEnglish English
szDriverLanguageLocalized English
szDriverModelEnglish WDDM 2.2
szDriverModelLocalized WDDM 2.2
szDriverName C:\WINDOWS\System32\DriverStore\FileRepository\ki125183.inf_amd64_cb49708b33bad074\igdumdim64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\ki125183.inf_amd64_cb49708b33bad074\igd10iumd64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\ki125183.inf_amd64_cb49708b33bad074\igd10iumd64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\ki125183.inf_amd64_cb49708b33bad074\igd12umd64.dll
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szDriverSignDate Unknown
szDriverVersion 22.20.0016.4836
szKeyDeviceID Enum\PCI\VEN_8086&DEV_5916&SUBSYS_07681028&REV_02
szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video\{79D14AAB-61C5-11E8-B6F9-8A670E888A2C}\0000
szManufacturer Intel Corporation
szMiniVdd unknown
szMiniVddDateEnglish Unknown
szMiniVddDateLocalized unknown
szMonitorMaxRes Unknown
szMonitorName Generic PnP Monitor
szNotesEnglish No problems found.
szNotesLocalized No problems found.
szOverlayEnglish Supported
szRankOfInstalledDriver 00D10001
szRegHelpText Unknown
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szRevisionId 0x0002
szSubSysId 0x07681028
szTestResultD3D7English Not run
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szVdd unknown
szVendorId 0x8086
1
b3DAccelerationEnabled true
b3DAccelerationExists true
bAGPEnabled true
bAGPExistenceValid false
bAGPExists false
bCanRenderWindow false
bDDAccelerationEnabled true
bDriverBeta false
bDriverDebug false
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bDriverSignedValid false
bNoHardware false
dwBpp 0
dwDDIVersion 12
dwHeight 0
dwRefreshRate 0
dwWHQLLevel 0
dwWidth 0
iAdapter 0
lDriverSize 1698560
lMiniVddSize 0
szAGPStatusEnglish Enabled
szAGPStatusLocalized Enabled
szChipType AMD Radeon Graphics Processor (0x6900)
szD3DStatusEnglish Enabled
szD3DStatusLocalized Enabled
szDACType Internal DAC(400MHz)
szDDIVersionEnglish 12
szDDIVersionLocalized 12
szDDStatusEnglish Enabled
szDDStatusLocalized Enabled
szDXVAHDEnglish Unknown
szDXVAModes Unknown
szDescription Radeon (TM) R7 M445
szDeviceId 0x6900
szDeviceIdentifier Unknown
szDeviceName Unknown
szDisplayMemoryEnglish 12228 MB
szDisplayMemoryLocalized 12228 MB
szDisplayModeEnglish Unknown
szDisplayModeLocalized unknown
szDriverAssemblyVersion 22.19.128.3
szDriverAttributes Final Retail
szDriverDateEnglish 5/4/2017 7:00:00 PM
szDriverDateLocalized 5/4/2017 19:00:00
szDriverLanguageEnglish English
szDriverLanguageLocalized English
szDriverModelEnglish WDDM 2.2
szDriverModelLocalized WDDM 2.2
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szDriverNodeStrongName oem18.inf:cb0ae41453f22309:ati2mtag_TopazDS:22.19.128.3:pci\ven_1002&dev_6900&subsys_07681028&rev_c3
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szMiniVddDateLocalized unknown
szMonitorMaxRes Unknown
szMonitorName Unknown
szNotesEnglish No problems found.
szNotesLocalized No problems found.
szOverlayEnglish Unknown
szRankOfInstalledDriver 00D10000
szRegHelpText Unknown
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szTestResultD3D7English Not run
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szTestResultDDEnglish Not run
szTestResultDDLocalized Not run
szVdd unknown
szVendorId 0x1002
Log Messages
GpuProcessHostUIShim:
GpuProcessHostUIShim:
-
Hi Tim,
Command Line "C:\Program Files (x86)\Google\Chrome\Application\chrome.exe" --no-startup-window /prefetch:5 --flag-switches-begin --flag-switches-end
The report you have posted has been generated from the Chrome web browser, not from PixInsight. You have to generate it from the documentation browser in the Process Explorer window.
Anyway, these problems cannot be reproduced on any platform under normal working conditions, so the issue is machine-specific. If SFS does not work for you on Windows then the problem is your graphics driver. Either update it to its latest version, if possible, or run the PixInsight core application with the --opengl=raster command-line option. It should work this way.
-
The problem here is the Intel graphics driver, which is the only one available on your Mac. The driver is probably buggy but unfortunately is not being detected and blacklisted by the Chromium browser component. Also unfortunately, Apple won't update this driver because your MBP has been discontinued.
This is the first time I see one of these problems on macOS. For now, the only solution is running PixInsight from the command line. Open the Terminal application and enter the following command:
/Applications/PixInsight/PixInsight.app/Contents/MacOS/PixInsight --opengl=software&
This will disable the use of hardware acceleration. Let me know if it works this way.
Thank you very much! Unfortunately, the problem persists even by launching PI in this way.
What I find puzzling is that, if I understand correctly, the problem is related to the chart component, but isn’t that the same component used for the charts in PCC? I don’t have any problem with those...
Francesco
-
Still not working after driver updtes.
Thanks,
Tim
Graphics Feature Status
Canvas: Hardware accelerated
Flash: Hardware accelerated
Flash Stage3D: Hardware accelerated
Flash Stage3D Baseline profile: Hardware accelerated
Compositing: Hardware accelerated
Multiple Raster Threads: Enabled
Native GpuMemoryBuffers: Software only. Hardware acceleration disabled
Out-of-process Rasterization: Unavailable
Hardware Protected Video Decode: Unavailable
Rasterization: Unavailable
Skia Deferred Display List: Disabled
Skia Renderer: Disabled
Surface Synchronization: Disabled
Video Decode: Unavailable
Viz Service Display Compositor: Disabled
WebGL: Hardware accelerated
WebGL2: Hardware accelerated
Driver Bug Workarounds
clear_uniforms_before_first_program_use
decode_encode_srgb_for_generatemipmap
disable_accelerated_vpx_decode
disable_delayed_copy_nv12
disable_direct_composition
disable_discard_framebuffer
disable_dxgi_zero_copy_video
disable_framebuffer_cmaa
exit_on_context_lost
msaa_is_slow
scalarize_vec_and_mat_constructor_args
Problems Detected
Accelerated video decode does not work with the discrete GPU on AMD switchables: 298968
Disabled Features: accelerated_video_decode
GPU rasterization should only be enabled on NVIDIA and Intel and AMD RX-R2 GPUs with DX11+ or any GPU using ANGLE's GL backend.: 643850
Disabled Features: gpu_rasterization
Protected video decoding with swap chain is for Windows and Intel only
Disabled Features: protected_video_decode
Some drivers are unable to reset the D3D device in the GPU process sandbox
Applied Workarounds: exit_on_context_lost
Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use
Always rewrite vec/mat constructors to be consistent: 398694
Applied Workarounds: scalarize_vec_and_mat_constructor_args
On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565
Applied Workarounds: msaa_is_slow
Framebuffer discarding can hurt performance on non-tilers: 570897
Applied Workarounds: disable_discard_framebuffer
Direct composition flashes black initially on Win <10: 588588
Applied Workarounds: disable_direct_composition
Zero copy DXGI video hangs on shutdown on Win < 8.1: 621190
Applied Workarounds: disable_dxgi_zero_copy_video
Use GL_INTEL_framebuffer_CMAA on ChromeOS: 535198
Applied Workarounds: disable_framebuffer_cmaa
Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
Applied Workarounds: decode_encode_srgb_for_generatemipmap
VPx decoding isn't supported well before Windows 10 creators update.: 616318, 667532
Applied Workarounds: disable_accelerated_vpx_decode
Delayed copy NV12 crashes on Intel on Windows <= 8.1.: 727216
Applied Workarounds: disable_delayed_copy_nv12
Don't expose disjoint_timer_query extensions to WebGL: 808744
Native GpuMemoryBuffers have been disabled, either via about:flags or command line.
Disabled Features: native_gpu_memory_buffers
Surface synchronization has been disabled by Finch trial or command line.
Disabled Features: surface_synchronization
Viz service display compositor is not enabled by default.
Disabled Features: viz_display_compositor
Skia renderer is not used by default.
Disabled Features: skia_renderer
Skia deferred display list is not used by default.
Disabled Features: skia_deferred_display_list
Version Information
Data exported 2019-01-28T03:47:41.431Z
Chrome version PixInsight/01.08.06.1457
Operating system Windows NT 6.2.9200
Software rendering list URL https://chromium.googlesource.com/chromium/src/+/cdec0adf58c577876de3d8f073dce520f0829431/gpu/config/software_rendering_list.json
Driver bug list URL https://chromium.googlesource.com/chromium/src/+/cdec0adf58c577876de3d8f073dce520f0829431/gpu/config/gpu_driver_bug_list.json
ANGLE commit id unknown hash
2D graphics backend Skia/69 e110fd1ebd2d559838c49a8821ebf18986bd6ec2-
Command Line "C:/Program Files/PixInsight/bin/PixInsight.exe" --disable-web-security --browser-subprocess-path="C:\Program Files\PixInsight\bin\QtWebEngineProcess.exe" --no-sandbox --enable-threaded-compositing --disable-zero-copy --disable-gpu-memory-buffer-compositor-resources --disable-gpu-memory-buffer-video-frames --disable-es3-gl-context --enable-features=AllowContentInitiatedDataUrlNavigations --disable-features=SurfaceSynchronization --disable-features=SurfaceSynchronization,MojoVideoCapture --create-default-gl-context --use-gl=desktop --in-process-gpu --gpu-preferences=KAAAAAAAAACiAwAAAQAAAAAAAAAAAGAAAAAAAAAAAAAIAAAAAAAAACgAAAAEAAAAIAAAAAAAAAAoAAAAAAAAADAAAAAAAAAAOAAAAAAAAAAQAAAAAAAAAAAAAAAKAAAAEAAAAAAAAAAAAAAACwAAABAAAAAAAAAAAQAAAAoAAAAQAAAAAAAAAAEAAAALAAAA --use-gl=desktop --disable-direct-composition --disable-direct-composition
Driver Information
Initialization time 115
In-process GPU true
Passthrough Command Decoder false
Sandboxed false
GPU0 VENDOR = 0x8086, DEVICE= 0x5916 *ACTIVE*
GPU1 VENDOR = 0x1002, DEVICE= 0x6900
Optimus false
AMD switchable true
Desktop compositing Aero Glass
Direct Composition false
Supports overlays false
Overlay capabilities
Diagonal Monitor Size of \\.\DISPLAY1 17.2"
Driver D3D12 feature level Not supported
Driver Vulkan API version Not supported
Driver vendor Intel Corporation
Driver version 22.20.16.4836
Driver date 10-17-2017
Pixel shader version 4.50
Vertex shader version 4.50
Max. MSAA samples 16
Machine model name
Machine model version
GL_VENDOR Intel
GL_RENDERER Intel(R) HD Graphics 620
GL_VERSION 4.5.0 - Build 22.20.16.4836
GL_EXTENSIONS GL_3DFX_texture_compression_FXT1 GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
Disabled WebGL Extensions EXT_disjoint_timer_query EXT_disjoint_timer_query_webgl2
Window system binding vendor
Window system binding version
Window system binding extensions WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_NV_DX_interop WGL_WGL_INTEL_cl_sharing WGL_NV_DX_interop2 WGL_ARB_create_context_robustness WGL_ARB_context_flush_control
Direct rendering Yes
Reset notification strategy 0x8261
GPU process crash count 0
Compositor Information
Tile Update Mode One-copy
Partial Raster Enabled
GpuMemoryBuffers Status
ATC Software only
ATCIA Software only
DXT1 Software only
DXT5 Software only
ETC1 Software only
R_8 Software only
R_16 Software only
RG_88 Software only
BGR_565 Software only
RGBA_4444 Software only
RGBX_8888 GPU_READ, SCANOUT
RGBA_8888 GPU_READ, SCANOUT
BGRX_8888 Software only
BGRX_1010102 Software only
RGBX_1010102 Software only
BGRA_8888 Software only
RGBA_F16 Software only
YVU_420 Software only
YUV_420_BIPLANAR Software only
UYVY_422 Software only
Display(s) Information
Info Display[2528732444] bounds=[0,0 1920x1080], workarea=[0,0 1920x1040], scale=1, external.
Color space information {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
Bits per color component 8
Bits per pixel 24
Video Acceleration Information
Encode h264 baseline up to 3840x2176 pixels and/or 30.000 fps
Encode h264 main up to 3840x2176 pixels and/or 30.000 fps
Encode h264 high up to 3840x2176 pixels and/or 30.000 fps
Diagnostics
... loading ...
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The problem here is the Intel graphics driver, which is the only one available on your Mac. The driver is probably buggy but unfortunately is not being detected and blacklisted by the Chromium browser component. Also unfortunately, Apple won't update this driver because your MBP has been discontinued.
This is the first time I see one of these problems on macOS. For now, the only solution is running PixInsight from the command line. Open the Terminal application and enter the following command:
/Applications/PixInsight/PixInsight.app/Contents/MacOS/PixInsight --opengl=software&
This will disable the use of hardware acceleration. Let me know if it works this way.
Thank you very much! Unfortunately, the problem persists even by launching PI in this way.
What I find puzzling is that, if I understand correctly, the problem is related to the chart component, but isn’t that the same component used for the charts in PCC? I don’t have any problem with those...
Francesco
I updated to the latest version of the SubframeSelector process today, but unfortunately the error is still there.
Not sure if it’s related, but when I launch PI from the command line, the following message is printed in the Terminal window when I invoke the SubframeSelector process:
$ /Applications/PixInsight/PixInsight.app/Contents/MacOS/PixInsight
PixInsight Core 01.08.06.1457 Ripley (x64)
Copyright (c) 2003-2019 Pleiades Astrophoto
js: Uncaught ReferenceError: getApprovalIndex is not defined
-
Some additional oddity: if I invoke the SubframeSelection process just at the program start, before the splash screen has faded out, I reliably don’t get any error in the UI, I see the graph panel, and i don’t see the "js: Uncaught ReferenceError: getApprovalIndex is not defined” message in the standard output.
-
And it gets even weirder: if I launch the SubframeSelector process by double-clicking on its icon in Process Explorer, it always works correctly: no errors, and the graphs are always present. 100% of the time.
-
js: Uncaught ReferenceError: getApprovalIndex is not defined
Bug confirmed, and fixed (https://github.com/PixInsight/PCL/commit/1b9e9109d3d2be3ecbc7d53dd98f0415a87c32cf). This happened when the mouse cursor was over the SFS graphs when the tool was first launched, or when a new graph was being loaded. The bug was present on all platforms.
I'll release an update that fixes this bug tomorrow. Thank you for detecting it, and sorry for the inconvenience.
-
Outstanding, thanks! Glad it wasn’t related to my hardware...
Francesco
Edit: I just compiled the SFS module from the sources. The bug is gone... thank you!
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I'm also getting an error when running the Subframe Selector. "Graph Error: Invalid script execution"
This was happening intermittently with 1.8.6, and now almost always with the 1.8.6 bug-fix release. I've updated to the latest Subframe Selector just now and it happens with that as well.
My use-case is that I run a remote desktop onto a Windows 10 machine from my laptop to run PI.
I did manage to get the Subframe Selector graph running today by running PI with --opengl=software. However it's not working now and I don't know if that is because I've since updated to the latest Subframe Selector or whether it was just coincidence.
My initial work-around was to plug a monitor and keyboard into the windows 10 machine, start PI and then connect via remote desktop. This always worked.
The other work-around I've found is to save a project with a working Subframe Selector in it. If I load that project, the sub-frame selector works, regardless of what options I start PI with.
I just tried launching it from the process-explorer as suggested by fmeschia and that works for me as well! That gives me a solution for now.
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Hi Paul,
This bug has already been fixed. I am preparing an update that fixes this issue on all platforms right now. It's a matter of hours.
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Hi Juan,
Thanks. Confirm it is working for me now.