Thank you for that explanation, I follow the logic of what you are saying, and I'm learning more about the workings of PI every day smile
You could call it an unfortunate characteristic of mine, but coming from an R&D background, I always find the need to know why something is happening, as opposed to just accepting it, because it does. smile
That is precisesly the spirit we have here. It is not to learn more about PI ways to do things. It is about learning "Digital Image Processing". We want to know what is happening, and why, and we want you to know.
Accepting now that it is not possible the increase the agressiveness beyond the current maximum setting, and knowing that in PS there is a way around the deformed stars (90 deg rotation), albeit a bit of a crude 'fix', is there a process by which the deformed (diamond shaped) stars can be corrected after MT?. Perhaps not the correct word, but a form of "de-convolution" on the star layer maybe.
I don't get why rotating the image 90° should fix that. As far as you use symmetrical structuring elements, I don't see any reason why anything should change. Anyway, what do work fine is rotating the structuring element 45°. For example, applying a 5x5 box, and then a 7x7 diamond generates less artefacts (in terms of modifying the shape of the stars... shape, morphology...
got it? ) In fact, this procedure was suggested a long time ago by Vicent, to create a "large scale" image, deleting the stars with MT filters (and then smooth the result with layer deletion in ATWT). I use that method to create a sort of sepparation between stars and other small scale elements from the medium and large scale ones, and process them appart. This works well on large field pictures.
BTW, another method to create a star mask is to use the ATWT. Just disable every scale layer greater than 8px (for example) and apply it. Then, use curves or the HT to leave out non stellar features (assuming the their edges were not as sharp as the stars, this works fine). Then MT lets you fine tune the size of the star mask (in this case, MT works as the expand/feather feature, while the mask is the selection).
BWT2, there are no layers in PI
(well, wavelet layers are the exception, but they are another beasts). Masks are just other images, that act as such when you create the link, but they still have their own life. You are not putting them on top of the caller image, in the sence of layers.
Again, I'm speaking constructively, not destructively.
Don't worry!!! Critics make us grow. Keep them comming.
I understand your point about the technical name. At the end, this is (will be) Juan's choise, but IMO, if using the technical name gives you a better idea of what is happening, or encourages to to learn more about it, then it should stay. And, in the very specific case of the MT, I simply cannot think on a better name. They are not used just to shrink the stars... you may modify the size of features in a mask, fill gasps, "open bridges"...