Hi Adam,
Unfortunately there is a small bug concerning Min/Max clipping
Can you please describe this bug? Sorry but I can't remember if you have reported it before; in such case, I apologize for having overlooked it.
Min/Max clipping with an average of the remainder is a very good way (in my opinion) of dealing with darks and biases in the creation of master frames.
Min/max, indeed, cannot fail to reject cosmics, since it performs an unconditional rejection. However, with min/max you get a constant SNR loss proportional to the square root of the number of clipped pixels. With
constant I mean that this happens for
every pixel, irrespective of if a particular pixel requires rejection or not. IMO, this is too high of a price to pay. Any statistics based rejection method is preferable to min/max, in general, but especially for rejection of cosmic rays, since they are very easily detected as outliers without uncertainty. I would use min/max just as a counter-test for evaluation of results achieved with other methods.