Hello,
I'm trying to apply a deconvolution to my L channel (synthetic, linear) (right after DBE and color calibration) and I'm getting those famous spaghetti artefacts.
Please find attached 3 (very close-up, original resolution is w=10850 h=7210) screenshots. One without deconvolution, one with 10 iterations and one with 50 iterations.
As you can see on the 50 iterations, there are spaghetti "donuts" around stars. On the 10 iterations it's not that bad I guess.
What I don't understand is why I'm getting those spaghetti and how to prevent from them. Even with 20 iterations i'm already seeing them, whereas in most tutorial, ppl are running 40-50 iterations without issues? (I'm also far from getting the drastic improvements i'm seeing in most tutorial, but that's another matter. Maybe deconvolution doesn't like drizzle?).
I fine-tuned my parameters on small previews with 10 iterations. Global deringing set to 0.005, local deringing enabled (the spaghetti are not coming from the local deringing, I double-checked I'm still getting them without this feature enabled), and wavelet regularization enabled.
Maybe I'm too picky... after all, given the resolution of the image, when I'm not zooming that much, I can't see those artefacts at all, but I'm afraid those will get amplified later on during the non-linear parts. And maybe they will show if I'm printing the image at some point?
Anyway, any help/hints/thought about that matter would be appreciated.