hi,
at range selection we can define lower and upper limit, and we can refine by softening and "fuzziness".
It would help a lot if we could define ranges instead, like blend in start and blend in end,
and blend out start and blend out end, each with progressive transitions in between.
Masks could be tailored more precise using measured brightnesses, and the process would win a lot.
With range selection as it is now, we can soften it and edges of the mask become blurred,
but that is never as precise as "I want it up to this brightness and then fade out the effect until that brightness".
Because blurring is not structure sensitive, as brightness is in astronomical objects.
thanks Juan if you pick up the idea, I think its not a big work.
Tommy