usually when this happens, there's a big "spike" of pixels of a single value that is not renderable in the histogram display at full size. but it's there and it forces the scale of the histogram display to be quite large, such that "real" part of the histogram is all squashed down.
in this case, after stretching the images with AutoSTF+HT there are a whole lot of pixels with the value 0.00000 in both the RGB image and the L images. if you zoom the histogram way in, you might be able to see that spike. you can also use pixelmath to add 0.001 to the whole image and then since the spike is detached from the left edge you can see it a little better.
executing the pixelmath expression iif($T<0.0001,random(),$T) on the (original) combined LRGB image spreads the value of the those 0 pixels all over the place and the histogram returns to normal.
of course this is all dependent on how you stretched the image. overall something seems funny in the image - i'd expect the bright stars in the L image to all have clipped, but the core of the brightest star seems to have a 16-bit ADU count of around 15,000. so it seems there are a lot of pixels in the background that invariably get clamped to 0 when you do the histogram stretch, which leads to this problem.
rob