if you want to reject more pixels, you move the high/low sliders down. with bias frames the sensor is active for such a short time that cosmic ray hits are unlikely, but they still happen. with that many bias frames you might see one or two streaks in the rejection map. however, with so many input frames, if something is rejected from just one frame, it will have intensity 1/200 in the rejection map and could be hard to see. you can use the pixelmath expression iif($T>0,1,$T) on your rejection map to make any rejected pixels show up as bright white.
rob