Hello Gerald
I think I know now what is happening:
If the rgb near a star has value near 0.5 and the Ha has only a value 0.1 the result is 5, so there is a overflow .
Since I disabled rescaling, this value is rounded to 1.
When multiplying this result by ha, the result is 0.1 thus different of the original 0.5.
So, it is my fault....
Regards
Geert