Hi,
I am following one fo the excellent tutorials by Gerard (combining HA/Oiii images with LRGB). In this process, I am supposed to take an RGB image and extract the Lab components.
My problem: the extracted a and b components have artifacts in the center of the bright stars, causing subsequent steps to be messed up.
I theorize that the problem is that the RGB bright stars are "maxed out". That is, if I plot them in 3Dplot I see flattened tops to the stars. The rest of the stars are fine. So, I want to do something to fix those bright stars.
I have been trying to generate an image that has a gaussian appearance in the star locations, then use PixelMath to multiply the RGB star data by the gaussian. This not working at all; the gaussians do not have the exact dimensions of the original star, so I get various halos and artifacts. I have tried a number of different masks, both to provide the requisite gaussian shape and to mask the image data in various ways.
I'm thinking my overall approach is wrong. Is there a better way to do this? I was thinking the MorphologicalTransformation might do something, but I don't know what the various parameters do. Is there a simple tutorial (similar to Gerard's PixelMath tutorials) that would explain this tool in general?
Or, perhaps there is a better way to accomplish this to start with?
Thanks for any help,
Robert Brewington