yes, I have seen this especially for bright blue stars. I have used (an ugly) workaround:
Here, I reduced the blue luminance coefficient to prevent artefacts at bright blue stars.
with (rgbws) {
channels = [ // Y, x, y
[1.000000, 0.648431, 0.330856],
[1.000000, 0.321152, 0.597871],
[0.100000, 0.155886, 0.066044]
];
Kai