Hi,
Thanks for tutorial. I have one question. Why You use pixmath for RGB and don´t use clasical process? I there some different? Is better pixmath? Do You explain it?
Kolec
Hi Kolec, by
classical process do you mean by using the
ChannelCombination tool? Generally speaking I tend to use
PixelMath where possible for its massive amount of flexibility in combination. This is generally more useful for narrowband LRGB images where one can combine different data to produce each individual channel in a single process and quickly go back to alter the combination parameters (e.g. you could combine S-II data with 80% of H-a data for the Red channel and then 10% H-a data with O-III data for the Green channel). Doing this outside of
PixelMath is nowhere near as easy. Of course, regular LRGB is very simple if you are only creating a colour image from pure Red, Green and Blue images with no combination of data thereof. I do however still stick to
PixelMath in this case purely because I always use it for channel combination purposes.