Hi Georg,
Yeah, this is a bug!
The workaround is very easy: just convert the image to a floating point format (32-bit IEEE floating point for example), and your example works fine. Of course, you get a black image after six HDRWT iterations, but this is obviously a wild example
This is as you say a very minor issue, but thank you for discovering these weaknesses; we couldn't find them without help, and knowing these little things may be important because they sometimes can hide other, much bigger issues.
Just out of curiosity, how did you generate that mosaic?