PCL
pcl::SplineWorldTransformation Member List

This is the complete list of members for pcl::SplineWorldTransformation, including all inherited members.

ApproximateLinearTransform() const overridepcl::SplineWorldTransformationinlinevirtual
Clone() const overridepcl::SplineWorldTransformationinlinevirtual
Direct(const DPoint &pW) const overridepcl::SplineWorldTransformationinlinevirtual
GetSplineErrors(double &xWI, double &yWI, double &xIW, double &yIW) constpcl::SplineWorldTransformationinline
GetSplineLengths(int &xWI, int &yWI, int &xIW, int &yIW) constpcl::SplineWorldTransformationinline
HasGridInterpolations() constpcl::SplineWorldTransformationinline
ImageControlPoints() constpcl::SplineWorldTransformationinline
InitializeGridInterpolations(const Rect &rectI, int deltaI=16)pcl::SplineWorldTransformationinline
Inverse(const DPoint &pI) const overridepcl::SplineWorldTransformationinlinevirtual
IsEmpty() const overridepcl::SplineWorldTransformationinlinevirtual
NativeControlPoints() constpcl::SplineWorldTransformationinline
NumberOfControlPoints() constpcl::SplineWorldTransformationinline
operator=(const SplineWorldTransformation &)=defaultpcl::SplineWorldTransformation
operator=(SplineWorldTransformation &&)=defaultpcl::SplineWorldTransformation
PropertyPrefix()pcl::SplineWorldTransformationinlinestatic
Serialize(ByteArray &data) constpcl::SplineWorldTransformation
SimplifierRejectFraction() constpcl::SplineWorldTransformationinline
SimplifiersEnabled() constpcl::SplineWorldTransformationinline
SplineOrder() constpcl::SplineWorldTransformationinline
SplineWorldTransformation(const Array< DPoint > &controlPointsW, const Array< DPoint > &controlPointsI, float smoothness=__PCL_WCS_DEFAULT_SPLINE_SMOOTHNESS, const FVector &weights=FVector(), int order=__PCL_WCS_DEFAULT_SPLINE_ORDER, bool enableSimplifier=__PCL_WCS_SURFACE_SIMPLIFIER_DEFAULT_ENABLED, float simplifierRejectFraction=__PCL_WCS_SURFACE_SIMPLIFIER_DEFAULT_REJECT_FRACTION)pcl::SplineWorldTransformationinline
SplineWorldTransformation(const PropertyArray &properties, const LinearTransformation &linearIW=LinearTransformation::Null())pcl::SplineWorldTransformation
SplineWorldTransformation(const ByteArray &data, const LinearTransformation &linearIW=LinearTransformation::Null())pcl::SplineWorldTransformationinline
SplineWorldTransformation(const SplineWorldTransformation &)=defaultpcl::SplineWorldTransformation
SplineWorldTransformation(SplineWorldTransformation &&)=defaultpcl::SplineWorldTransformation
ToProperties() constpcl::SplineWorldTransformation
TruncatedControlPoints() constpcl::SplineWorldTransformationinline
Version() constpcl::SplineWorldTransformationinline
WorldTransformation()=defaultpcl::WorldTransformation
WorldTransformation(const WorldTransformation &)=defaultpcl::WorldTransformation
~SplineWorldTransformation() overridepcl::SplineWorldTransformationinline
~WorldTransformation()pcl::WorldTransformationinlinevirtual